![]() there are lots of traits which decrease the movement.they work all together. so it upgrades them to 160 men (huge).Īnd another bug is the trait, where such general units can move only 1cm at the map. may be there is a internal bug that the system sees this as the celtic noble swords men or heavy ones. so this is a bug?Īnother on is, the family members have 0 upkeep.but I have to pay wages? these wages are missing at the unit detailsĪnother bug is again the celtic lesser king, which can be upgraded. So it seems, the General Units of type 4 government are to recruit at any MIC level. so I have a 160 men, self-healing, generals unit and built of it as many as I want? keep up is 500+ Reply Good karma Bad karma +1 vote I can upgrade this to a 160 men unit (huge army size setting). the stats of the unit proofs this, that this an elite unit.īeside this, this General units are much cheaper than their pendant regular unit or mercenary (for example at the germanic mercenary general - to heavy germanic infantry, costs and keep up is the half additional the general unit heals itself)Īnd another bug is additional at the celtic lesser king. I would like to see the differences in province governments types 1-4. (Elite).But not sure if I have a correct interpretation of this viewer. The recruitment viewer shows me, this is a MIC Level 5 unit. Repaired, I can recruit instantly General Units with 126 men? at level 1 "barracks" ? Is already built in some provinces / or damaged when you conquer (Nervaea_Belgae, Vindelicos, Venedu_Tauto are my present experiences).
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